MarioMan 1.0 LEVEL DEVELOPMENT SYSTEM 1.0
By Jason Todd <toddlers@erinet.com>
(C) 1997 Alphasoft
=============================================================================

INTRODUCTION
Creating levels and level sets is very easy with the two included programs,
LVLEDIT and LEVELSET.  Both are small and fast, written in assembly language.

If you wish to create a level set, you must first make levels to go into it.
A nice feature of MarioMan is that level sets can have any number of levels,
up to 9 total.  And, levels can be repeated in the same set.

CREATING A LEVEL
Type "LVLEDIT filename.lvl" at the DOS prompt.  If that filename.lvl does not
exist, then you will see a blank level screen, otherwise the existing level
will be loaded for you.

LVLEDIT CONTROL
        Move the cursor                 [UP] / [DOWN] / [LEFT] / [RIGHT]
        Place a tile                    [A] thorough [Q]
        Start over (NEW)                [F1]
        Save to disk                    [F2]
        Decrease coins needed           [F3]
        Increase coins needed           [F4]
        Decrease time allowed           [F5]
        Increase time allowed           [F6]
        View EGA 640x200 (larger)       [F9]
        View VGA 640x480 (proportional) [F10]
        Exit to DOS                     [ESC]

Important:  Remember to put a barrier to the left of where MarioMan starts in
the level.  If there is no barrier, and the user moves left from starting
point, the level will begin to display incorrectly.  That also applies to the
exit door at the end of the level.  If the door is too close to the end of
the level, then the will appear incorrectly when the user reaches the door.

COMPILING A LEVEL SET
Type LEVELSET at the DOS prompt.  Then simply answer the questions and select
the levels to include, and your 82P file will be created!

LEVELSET PROMPTS EXPLAINED
1. PRGM variable name (up to 8 letters):  xxxx
        This will create XXXX.82P which will contain the variable prgm xxxx.
        Example:  "myset"
2. OShell-82 description (up to 15 characters):
        This line of text is what will show up in the OShell-82 menu.
        Example:  "Jason's Levels"
3. Level comment, line X of 2 (up to 16 characters):
        These two lines will appear when you run your level set.
        Example:  "These were drawn" & "by Jason Todd"
4. Level X (of 9 possible, press [ENTER] if no more):
        One by one, enter the file name of each level you want to include.
        After you've specified all the levels you want, enter a blank line by
        just pressing [ENTER].  Remember, you can use 1 to 9 levels.

EXAMPLE LEVELSET SESSION
This is provided so you can see the steps involved in making a level set.
        C:\LEVELS>LVLEDIT A.LVL
                        <draw and save>
        C:\LEVELS>LVLEDIT SECOND.LVL
                        <draw and save>
        C:\LEVELS>LEVELSET
                        PRGM variable name...:  Marioset
                        OShell-82 description...:  Cool levels
                        Level comment...1...:  Created on
                        Level comment...2...:  August 3, 1997
                        Level 1...:  A.LVL
                        Level 2...:  SECOND.LVL
                        Level 3...:  [ENTER]


Direct questions and comments to toddlers@erinet.com
