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Xelagot action script

Events: QueryBegin, QueryComplete

Refer to Events for general information on events, and to Surveying, building... and the Lists.

QueryBegin is triggered when a property query (or the first of a series of queries, as in the case of ProjectBackup) is started. It can also be triggered during a query (especially in newer bots) if not all information has been received from the world server and the bot must send a new request. This behaviour is in revision and may change. To ensure that only one event is triggered, disable the event handler with OnQueryBeginEvent inside the event handler itself.

QueryComplete is triggered when a property query (or in the case of a series, each partial query) is completed.
The result of a property query is stored in a survey collection. Queries use a disk cache to speed up procedures, this may be disabled. See related subject Projects.

To start or stop a property query, use the following statement:

QueryUseCache On|Off QueryUseCache On tells the bot to load its object cache, if it has one, before it starts querying. QueryUseCache Off forces the bot to query the server without loading the cache.
QueryAt @a
QueryAt &a
QueryAt ~a
this stops any ongoing property query or live update and starts a property query at the coordinates of location @a, person &a or object ~a. Automatically selects a 5x5 sector query if the world server supports it (build 33 or higher), otherwise does a 3x3 sector query. Objects are stored in the Survey buffer.
Query3x3At @a
Query3x3At &a
Query3x3At ~a
xelagot 3.607
this stops any ongoing property query or live update and starts a property query at the coordinates of location @a, person &a or object ~a. Forces a 3x3 sector query even in worlds that support 5x5 sector queries. Objects are stored in the Survey buffer.
QueryStop this stops registering any ongoing property query or live update, and clears the Survey buffer.

See also ProjectBackup for querying the server to back up property.

Before starting a property query, make sure to install the event handlers for QueryBegin and QueryComplete if you need them.

Installer: OnQueryBeginEvent <eventlabel>
Event type: 2000

Installer: OnQueryCompleteEvent <eventlabel>
Event type: 2100

Specific statements (must be inside this event handler):

GetEventType %a stores the event type code in variable %a
GetEventResult %a stores the event result code in variable %a. 0 means success, other positive codes are equivalent to the rc codes of the SDK and the Windows codes. See SDK Error Codes.
Related statements:
GetQueryLocation @a stores the location coordinates of the property query in variable @a. These are the coordinates of the location where the last query was started (see Query Begin).

Confused? An example...

[Head]
Type=Script
Version=2.0

[Settings]
Origin=0.000n 0.000w 0.00a 0.0°

[Script]

# how to query: an example...

  OnQueryCompleteEvent QComplete
  OnWorldReconnectEvent ImBack
Label QueryNow
  @a = 7n 5e
  %q = 1
  QueryAt @a
Label WaitForQuery
  IfInt %q = 1 Goto WaitForQuery

# the bot now finished querying,
# and receives any updates for the zone automatically

# here the rest of your code...
# notice that WorldReconnect event handler
# is still active !

Label MainLoop
  Goto MainLoop

End


Event QComplete
  %q = 0
EndEvent

Event ImBack
  ResetTo QueryNow
EndEvent

You may want to check the SkullCounter Bot and the NaugtsAndCrosses Bot scripts for more examples, and the Event handler for ObjectAdd, ObjectDelete for a longer version of this script.



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